GantRahl Goodekind
April 8th, 2007, 10:39 AM
I've reached a minor "burnout" (or at least "brownout") period with WoW... There isn't a square mile of Azeroth left to explore, save the later areas of Outland... and even with a multitude of Alts to choose from, I've "been there and done that" so many times already.
Then add on a few days of nostalgically looking back at my years of EQ (pre-Luclin... though my complaints about the series didnt become evident until at least after Ykesha), and I'm seriously considering looking into Vanguard as my next destination to explore a new world.
I'll admit it... I'm hoping to regain a few of those old feelings I had back when I stepped out of Rivervale and into Misty Thicket for the first time, or set across the plains from Freeport to Qeynos with my young human, to begin on the path of a Quellious Monk in the lands of the agnostic brotherhood. (Made the trek at 5th level... Now THAT was a hell of a run.) WoW never gave me that sense of adventure. Sure... There were a few fleeting moments, where I and a few groupmates felt like we "beat the odds"... but nothing that I hold as memorable.
What scares me about considering Vanguard:
- Fear of leaving family behind... again
Myself and my wife were the first of the family (literally... my mom, sister & bro-in-law, and several "adopted" siblings make up our guild) to leave EQ for WoW, years ago. Since then, they've come to Azeroth and, after I switched back to Horde, we've been able to come together again. (though the wife no longer really plays anymore... from a higher level job and the new young daughter, to just not being a real "gamer" and not really getting beyond character creation and guild chat)
- The Wife...
Because it'd be another game purchase and she tends to prefer my not buying "new" games, and practically loathes when I get the itch to buy another MMO... which I generally don't do. (I've 'invested' in my characters, and tacking on another RL gaming fee doesn't make either of us feel all warm inside, either)
Barring the Wii/Zelda (she acquiesced in the purchase of those because they're so bloody hard to find and we litterally stumbled upon one at the local Wally World, and she'd actually squealed when she saw the in-store demo vid of the Wii, especially the Zelda segment) the last games I bought were 'X3' for the PC and 'MGS3:Subsistance' for the PS/2. But, since she watches TV more than I (about twice as much... I watch 3-4 shows, weekly, while she can watch every night) I can't justify taking over the tube for gaming.
- And daughter...
The daughter, because I know with WoW I can turn away in a moment's notice... Vanish/stealth (I play a rogue, primarily) and I can be away from my desk in a flash. If I get wasted, it's barely an inconvenience. Also, I can spend the majority of my time soloing. From 1st to 66th, some 80-90% of my leveling has been solo. With Vanguard, I hear that near the opposite is true... although this is accompanied by the fact that leveling isn't nearly as licketysplit fast as in WoW. (something I look fondly on, for some reason I can't explain) Would the community-at-largebe averse with the possibility of my leaving the comp at a moment's notice and a quick "AFK... kid" in chat? (I've had groups in WoW go both ways... some badly, and others without a problem) With a smaller playerbase spread across the multiple servers, I've heard that grouping itself can be a little harder to come by, anyways.
- Thinking I might be trying to chase the ghosts of my past
Vanguard looks to be the "'NEW' oldschool"... First impressions and experiences are more vivid in the mind's eye. I don't want to feel like I'm trying to relive the wonder of my youth, when I'm only going to be the same jaded individual because I'm simply no longer young.
And then I look at what I'd look forward to and/or have missed:
(I'd actually typed out for each and all below... but have dropped to bulletpoints, due to my known tendancy to be a long-winded typist, the likes of which can only be compaired to that long.YTMND.com bit.)
- Depth of Storytelling (ie: whole new world of Lore)
- Interactive (not one-click) Crafting that is actually useful
- Wide variety of pastimes: can Harvest, Craft, play Diplomacy, or just go out and kill stuff.
- Death as something to FEAR again (aka: the darwinian learning curve)
- The eventual return of Sangrahl, Human Monk (debating Qaliathari or Kojani... but leaning Qalia for the look)
After going through the lists above, I've pretty much come to the decision to try and get ahold of a copy and give the first month a try... If it still feels so overwhelmingly buggy that I can't enjoy it, then at least I know I'll have the disk available for a later date to give it another go. (Of course, getting ahold of a Trial 'Buddy' Key would rock, but I've seen a massive number of people begging on other boards for one, and I doubt I'll be so lucky as to have one land in my lap.)
Of the uppermost concerns, how forgiving is the world for those who tend to strike out on their own in the wilderness, or may have need to turn away for moderately short periods of time?
Then add on a few days of nostalgically looking back at my years of EQ (pre-Luclin... though my complaints about the series didnt become evident until at least after Ykesha), and I'm seriously considering looking into Vanguard as my next destination to explore a new world.
I'll admit it... I'm hoping to regain a few of those old feelings I had back when I stepped out of Rivervale and into Misty Thicket for the first time, or set across the plains from Freeport to Qeynos with my young human, to begin on the path of a Quellious Monk in the lands of the agnostic brotherhood. (Made the trek at 5th level... Now THAT was a hell of a run.) WoW never gave me that sense of adventure. Sure... There were a few fleeting moments, where I and a few groupmates felt like we "beat the odds"... but nothing that I hold as memorable.
What scares me about considering Vanguard:
- Fear of leaving family behind... again
Myself and my wife were the first of the family (literally... my mom, sister & bro-in-law, and several "adopted" siblings make up our guild) to leave EQ for WoW, years ago. Since then, they've come to Azeroth and, after I switched back to Horde, we've been able to come together again. (though the wife no longer really plays anymore... from a higher level job and the new young daughter, to just not being a real "gamer" and not really getting beyond character creation and guild chat)
- The Wife...
Because it'd be another game purchase and she tends to prefer my not buying "new" games, and practically loathes when I get the itch to buy another MMO... which I generally don't do. (I've 'invested' in my characters, and tacking on another RL gaming fee doesn't make either of us feel all warm inside, either)
Barring the Wii/Zelda (she acquiesced in the purchase of those because they're so bloody hard to find and we litterally stumbled upon one at the local Wally World, and she'd actually squealed when she saw the in-store demo vid of the Wii, especially the Zelda segment) the last games I bought were 'X3' for the PC and 'MGS3:Subsistance' for the PS/2. But, since she watches TV more than I (about twice as much... I watch 3-4 shows, weekly, while she can watch every night) I can't justify taking over the tube for gaming.
- And daughter...
The daughter, because I know with WoW I can turn away in a moment's notice... Vanish/stealth (I play a rogue, primarily) and I can be away from my desk in a flash. If I get wasted, it's barely an inconvenience. Also, I can spend the majority of my time soloing. From 1st to 66th, some 80-90% of my leveling has been solo. With Vanguard, I hear that near the opposite is true... although this is accompanied by the fact that leveling isn't nearly as licketysplit fast as in WoW. (something I look fondly on, for some reason I can't explain) Would the community-at-largebe averse with the possibility of my leaving the comp at a moment's notice and a quick "AFK... kid" in chat? (I've had groups in WoW go both ways... some badly, and others without a problem) With a smaller playerbase spread across the multiple servers, I've heard that grouping itself can be a little harder to come by, anyways.
- Thinking I might be trying to chase the ghosts of my past
Vanguard looks to be the "'NEW' oldschool"... First impressions and experiences are more vivid in the mind's eye. I don't want to feel like I'm trying to relive the wonder of my youth, when I'm only going to be the same jaded individual because I'm simply no longer young.
And then I look at what I'd look forward to and/or have missed:
(I'd actually typed out for each and all below... but have dropped to bulletpoints, due to my known tendancy to be a long-winded typist, the likes of which can only be compaired to that long.YTMND.com bit.)
- Depth of Storytelling (ie: whole new world of Lore)
- Interactive (not one-click) Crafting that is actually useful
- Wide variety of pastimes: can Harvest, Craft, play Diplomacy, or just go out and kill stuff.
- Death as something to FEAR again (aka: the darwinian learning curve)
- The eventual return of Sangrahl, Human Monk (debating Qaliathari or Kojani... but leaning Qalia for the look)
After going through the lists above, I've pretty much come to the decision to try and get ahold of a copy and give the first month a try... If it still feels so overwhelmingly buggy that I can't enjoy it, then at least I know I'll have the disk available for a later date to give it another go. (Of course, getting ahold of a Trial 'Buddy' Key would rock, but I've seen a massive number of people begging on other boards for one, and I doubt I'll be so lucky as to have one land in my lap.)
Of the uppermost concerns, how forgiving is the world for those who tend to strike out on their own in the wilderness, or may have need to turn away for moderately short periods of time?