July 16th, 2006, 01:30 AM
Guildwars has become my main game, factions in particular, I got 3 characters through the entire prohpocies campeign before I quit and went back to World of Warcraft, after the new expansion came out and played a little but was quickly depressed that I didn;t have the new expansion! so after cleaning my desk and trading a friend a barnes and nobles gift card for cash (who reads anyway) I went and got factions.
First impression, amazing, it feels like a differant game. One of my favorite things in the new expansion is that most of the content is aimed towards the higher levels (mainly 20). Shing Jea Island (the Pre Searing of Factions if you will) can easily get you to 18 or higher if you complete the quests. Quests in factions give much more exp that prophocies quests. In prophocies the average reward was about...500exp, in factions it is about 3000exp. This increase helps you level a lot.
There are a wide varity of new skills, normal and elite, for all professions. The two new professions, Ritualist and Assassian are great assests to groups in many ways. A ritualist is the closest thing to monk in healing power although the way they heal is altered greatly. They also have the power to commune with the spirts of great power to the partys aid. you can also gear your Ritualist up to doing massive amounts of damage to single targets or large groups of Enemys.
Assassians focus on a single enemy usually but the speed in which they can dish out dmg and negetive conditions onto a target is amazing. Assassians work to take out their enemys one by one. Assassians how ever are very weak and can take very little physical dammage.
Another innovation of the Factions Campeign is a new Quality of items. Previously there where white < blue < purple < Gold items. With the new expansion Green items where added, Items of extream quality aimed towards a very specific player (ex. Healing monk, Death Necromancer, Inspiration Mesmer).
PvP and Faction was also given a whole nother demension with the expansion. As the name suggest there are 2 "Factions" always combating in Cantha. The Kurzick are the more advanced technologically, with large building and focusing on the more "intellegent" magics. The Luxon are much more spirtual, having many rituals and ceremonys in order to give people their place within society.
Guilds can now chose a faction at creation and PvP in "Alliance Battles" to gain faction with their team. Guilds can also Clump together as Alliances (groups of up to 10 guilds) and work to gather faction as a larger group. The Alliances with the largest amount of faction can actually own differant locations on the map, which has it's benefits, as you can imagine. The guild will then have access to fireworks ect. as well as a huge status symbol throughout Cantha.
There is a whole new campeign in factions with a varity of differant types of missions. There are missions in which two partys can work together in order to reach a common goal, there are also missions where the soul purpose is to kill the maximum amount of mobs as possible in the given time. The missions are much harder in factions then they are on Tyria. Which in my opinion is a good thing.
Money is easier to come by as well in factions, you get much larger rewards, usually in the form of gold, in factions than you would anywhere in Tyria. You also get Credits which can be exchanged for goods in differant parts of Cantha (Monastery Credits for Shing Jea Island and Imperial Commendations for the mainland).
All in all I would rate Cantha and the factions campeign a 9/10 in over all gaming, it preforms well, great graphics and quests, also ArenaNet provides many in game events and special items (recently the Dragon masks durring the Dragon festival). The campeign is long and there is no real way to "run" the missions past Shing Jea island because they are all geared towards higher level groups of players.
I rated the prophocies campeign a while back a 6/10 because of the repetivness of it, but ArenaNet Impoved...a lot...with this expansion, if you liked the GuildWars Prophocies campeign, or even tolerated the presearing I would strongly reccomend ou give the game another chance with factions.
thats my very long and drawn out two cents--
If you have any further questions please contact me on Guild Wars on -
Duke Triton Belware
Shi Hai Shu Nyu
You may also e-mail me at
Thank you for tolerating my extreamly long post :)
*edit*One thinkg I forgot to add...the henchmen, there are a lot of new henchmen with very differant "play styles" I guess you could call them, by the time your reach the end of the game you've prolly seen a henchmen to fill any spot no matter how big or small, the healer henchmen are much more effcient, hell all the henchmen are :)