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The lord of the ring online

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  • The lord of the ring online

    I have been trying out this for almost a week now, and it is really good.
    Think of a cross between WoW and Oblivion.
    You have a really neat system of unlockable "stuff" that gives you a title and bragging rights, for example, you kill 500 boars in shire, get +3% of "mana" and get the title "Tuskmaster of Hobbits"
    (oooh, its a made up example, i dont want to spoil anything.)
    You also get a really interesting "fear" system , that mean ,if you go up against a wraith alone ,you get all kind of nasty sideeffects, like -25% "HP".

    The client is surprisingly stable, and the whole thing is more story based than other mmo´s. (me likey very much)
    There is many other good things i can say, but i really must get to a "bad" part also, when you get a quest to "collect 3 stones" you know that they ran out of quest ideas (and also gave up trying).

    ....stones... hmpf...

  • #2
    What concerns me most about LotRO is the fact that it is story based. It sounds awesome for the lore and uniqueness factor, but what will it mean when you've gotten through the surely finite storyline?

    I realize that this is a factor in all MMOs as that's the basic flaw in the basic concept, but I just wonder how LotRO will handle it to make it continually playable.

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    • #3
      Trust me on this,they have been trying to get all of the Lotr lore together for the past 40 years now, and it is still stories unpublished.
      Our dear mr Tolkien was very good at hammering away at that typewriter.
      They may get all the basic characters covered in the year 2025 or so, but if you unsubscribe then, you may be forgiven for loosing some interest.

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      • #4
        Of course, if they set it up with a 3 or 6 year plan, they could have a system where new servers are setup that begin at the start of the story every few months. So you can potentially join at different points of the story depending on which server you go to.

        Just a thought anyway.

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        • #5
          The way they have done it for now, is a sort of separation by the different kind of questlines, so you have race-quests,skill-quests,area-quests, class-quests,epic-quests and storyline-quests.
          This means that they can at any time add more content without problems, just another line of quests.
          The size of the map is also worth mentioning, at the moment it is roughly half the size of Azeroth, but Tolkien made maps of much, much bigger area than that.
          3 to 6 years? they have enough material for sure.

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          • #6
            I played beta a bit and a little after release.

            The unlockables/titles/add-on system was awesome and so was a lot of the group inspired contents (like the fear system) but I struggled with the story making me feel trapped. It's a big world but it felt very small to me and when all the neat innovative featured will be knocked off and in every MMO in a few months I couldn't justify playing a game I felt trapped in. That being said the story feeling did result in a lot of detail that is much appreciated in an MMO or any game for that matter.

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            • #7
              ive been playing lotro since nov 28th it is really fun for me. i like the focus on questing over grinding far better than having to go grind.

              i dont think there is a problem with content. there is far more content than you would think.

              ive lvled a elf hunter up to lvl 35. and i have an excess of quests i need to do. so much so i find myself deleting quests that i have far outgrown because i have done others and out lvled ones that were further away.

              the map is quite large concidering the number of quests that are available in a given area. its very easy to fill your quest log with quests from a single area. and with the quest variety if you just want the items you can pick and choose which quests to do to get the items you want.

              if you have questions post. or poke me in game my char on the menwhatever server is Uluil.

              its also nice to have a good kinship to do quests with, as this game has the same issues of PUG's as every other mmorpg out there. you get into a PUG and the people dont work together and get you killed. so a good kinship is always nice.

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              • #8
                I downloaded this thinking I would log in and go "meh" and delete it. Well, 5 hours later, I logged off.

                The game is designed heavily around questing and single player content. It uses instances within the real world to play out 'your own' version of the storyline then it drops you into the normal world once you've reached that point of the story. That way each player can, start to finish, enjoy the story. And it's done very well. The game seems extremely polished and was 100% rock stable for me and the performance was great. Players in game were talk about finding bugs ... they said "I saw a few grammar errors the other day" ... and that was it. This game is going to ship DONE which is something you can't say for MMOG's normally.

                The game is different than a normal mmog. You don't get a group then go out and get loots, go back to town to sell and repeat the next day. You follow the storyline in the quest and there are optional "epic" storyline quest which require groups but they are optional. Your character levels up as you do these between quest/mob xp. You have a ton of skills/feat/traits and the 'deed' system is awesome. As you play, deeds you can accomplish unlock and it keeps track of them. They may include using a certain ability x amount of times or finding other area's of the game world. Each deed you complete, it rewards you with a bonus in a way that relates to that skill or whatever the deed is about. VERY cool.

                I think for people who enjoy soloing in a MMOG this game is absolutely perfect for you, 100% without a doubt. A gamer who prefers to group will also like this game (like I do) but I doubt it could hold me over a few months because it's so based on story and doesn't have the traditional 'go out to group in a dungeon and come back to sell' aspect which I also enjoy. You can do that but you can tell this game isn't designed around doing that because of the storyline/quest flow. People say it plays like WoW except it's not WoW so it's actually cool.
                Not good enough.

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                • #9
                  One thing that is quite unique and special is the "dark side" part.
                  At some places in the game you can "transfer" yourself to your counterpart on the other side of the conflict.(think City of Heroes/Villains )
                  But you start at max level... let me repeat that you start at lvl 50!
                  This means endgame content the first week you play the game.
                  (and as a bonus, i have quests for collecting hobbit feets and elf ears because my commander got a taste for it, you got to love that kind of pure evilness.)

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                  • #10
                    So if you start at end game level 50, what is the point =/

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                    • #11
                      bright eye. thats monster play. you can do it at any point in time. and switch back and forth between your monster player and your normal player. its not a perm thing.

                      its also a single instance its available in right now. think a battleground in wow. its basicaly the same idea.

                      monsters cannot leave the monster play area. and the only way to progress is by killing players. its not the greatest right now it needs a lot of tweaking as it was an afterthought to the PvP whiners who didnt read the faq that there was no pvp in the game.

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                      • #12
                        Yep, monster play, that was the name.
                        Doing some of the monster quests for the moment, and also starting an alt, not that i want to play an alt that much, its just that i want to see the beginning of the game from another view, ( the start of the game really is different depending on the race you are.)

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                        • #13
                          human and hobbit have the same starter instance. dwarf elf have the same starter instance.

                          after that you split off to your different home towns.

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                          • #14
                            Lord of the Rings Online

                            So, the LOTRO is coming to launch and I have been given an opportunity to try the game out in their beta.

                            Given Turbine's last game; Dungeons and Dragons Online, the track record wasnt looking good.

                            The game is almost night and day from DDO. The only thing I wish they did different was the colors are not as rich as WOW.

                            I also like how you can pay 9.99 a month or a one time fee for life. The game also has a lot of look and feel similar to Guild Wars.

                            I found copies of pre-purchasing the game at Fry's and Best Buy which had a sign up code to join the beta.

                            Regards,

                            [ Threads merged. ]
                            Guardian

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                            • #15
                              I too have gotten a preoder key and get to play on the 30th. I am really looking forward to this game.

                              Hopefully it will be something can replace WoW for me. Hopefully I can get my girlfriend involved cause that would rock.

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