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Money -- How does it work in other games?

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  • Money -- How does it work in other games?

    In EverQuest, you start with none, and build up from there. Spell components are several platinum each but not all spells require them, a full suit of mid-game equiptment can easily run you 10000pp (using the /testbuff equiptment as an example). There is no player housing available. Having 1 million pp in the bank is quite rare. (maybe 10% of server population if i were to hazard a guess)

    In Ultima Online, you start with 1000 gold, and making money is fairly rapid. Spell components cost 2 - 5 gold each, and you need 1 - 4 of them for every spell you cast. A full suit of mid-game equiptment costs 3000-5000 gold, but wears out over time. Player Housing is mostly available used only, and runs between 100,000 - to 100 million based on location and size. Having 100 million in the bank is comparable to 1 million pp in EQ.

    Can anyone elaborate on SWG, AO, DAoC, or FFXI?
    \"That bug should only affect certain classes when their exp is at a certain point and the moon is full and you\'re wearing orange socks.\" -- Absor

  • #2
    in FFXI you start with 50 gil i think.. or was it 10. Anyway, you have a little but you cant buy a peanut with it.

    You get your nations signet and kill.. killing with the signet on raises your ranking points and your nations effect on an area you kill in (but aso loses the same if you die). While you have signet on you can gain 'crystals' from the enemies you kill. You need these crystals to do ATS type things, or better, you can sell them to high level players.

    High level players buy these crystals for a few hundred gil singly, or a few thousand for a stack of 12.. some crystals are rarer and get you more gil.

    In short.. getting crystals and auctioning them gets you silly rich even at low levels. Woeking at it a day can get you a set of equipment (whether you can ctually use it at your level is another matter)

    Bad thing about FFXI: everything has a level cap.. and it takes ages to level after 5 or so. You start off fghitng rabits with opion peelers (no joke). and you end up.. foghitng stronger rabits. then stronger rabbits.. then i quit. You go from onion peelers to copper pimp sticks/swords to bronze pimp sticks/swords and i got tired of not bieng able to get descent equipment despite having the money.. and fighting rabbits and sheep, so i quit.

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    • #3
      In DAoC you still start from scratch, you get nothing on creation, but they have a money lvl above plat, its a mithril, or mith. Now their system has a sever money pit in it, by nature of the game, your weapons and equip wear out with use, depending on lvl they can wear out really fast (if high lvl gear on low lvl char). The system is supposed to kill the twink factor and create a high demand for player-crafting, which it kinda sorta does, it also creates major aggrevation when your favorite weapon or armor that you faught your butt over breaks on ya, cuz ya cant get it re-forged anymore.....but yeah, anyway so you are constantly buying more and more gear, so to see someone with a single plat, yes SINGLE, only 1, is not common, and those that have 10 plat are down right Rockerfellers, i have never met anyone with a Mith that could prove it

      think about that when you throw down 200 plat on a platinum fire wedding ring

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      • #4
        DAoC

        My Fiancee's little brother and his guild threw together everything they had after WEEKS of farming for several hours a day, just prior to the housing release.

        I think there were a total of 7 or 8 hardcore players, and they managed to come up with just over 5 plat.

        They ended up quitting shortly after houses and went to SWG, and now they're on FF somewhere.
        \"That bug should only affect certain classes when their exp is at a certain point and the moon is full and you\'re wearing orange socks.\" -- Absor

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        • #5
          Yeah, i think SoE really kind of screwed high end players over by making everything no drop. Now the few highish end mobs that actually have droppable loot (AoW) are now just greed killed and their loot gets sold. If a a lot of tier 2 mobs had dropable loot, we could actually buy more than just EP tradeskill stuff and ornate armor.
          Satarus the Undead Warrior
          <Mad Turkey Disease>
          O'Neill Needs Therapy

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          • #6
            In SWG, you start out with 250 credits, and making them is easy. Missions usually get you a thousand credits at a low skill level, and there are mission terminals for non-combat professions. Eventually you can group with your friends and head out to "adventure" planets, and get up to 40k a mission. Selling resources and crafted items can also pay off quick. You could have over a million credits if you wanted, and it's not that rare. Money isn't that hard a thing to make. A million credits is probably like 1k plat, but with a lot more buying power.
            i'm riding on a blind unicorn
            creative blog | personal blog

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            • #7
              SWG: You start with 250credits (I think) It's enought to train a couple of new skills, but that's about it. Then, you do missions according to your skill. As a newbie, you can generally afford a set of low level armor after a few missions. Entertainers and medics can be tipped by other players for thier respective services. Again, this is pretty sufficient at lower level.

              The usual way to get funds for higher level players is to run big-group missions on the outer planets. A couple of hours of that will usuall get you anywhere from 50-100k depending on the group and missions.

              Apparently, the economies on all the servers are way out of control. Certain weapons can sell for 250k. Holocrons are selling in the millions. The devs have tried to begin to implement economy controllers such as item decay and the like. I'm not sure if this is going to have the effect they are looking for, though.

              There are, generally, two classes of citizen in the galaxy: Super rich or lower-middle class. The super rich have cash all the time, and have no worries. The others are running high-level missions until they can afford what they are looking to buy.

              So, far, though, I've found that the best and fastest way to "get rich" is to either master a crafting profession and sell excellent quality gear, or to harvest resources and sell them in bulk.

              Most players that I know have begun to start some sort of trad buisiness to cover housing, building and general cost of living expenses. The nice thing is, if you can sell it, there is generally someone out there who is going to buy it.
              Thunderbore - Drawf Hunter
              -Whisperwind
              http://worldofwarcraft.gameamp.com

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              • #8
                In Anarchy Online, you start with nada. But, with the insane ease of making money, and missions generally getting you needed equipment, its a simple matter to amass a small fortune. Things are, of course, priced appropriately so it evens out. As an example, basic ground transport runs about 50k or so. Basic Air transport about 4.6 mil. Quality Level 200 gear (top end) can run to tens of Million depending on rarity. It might sound ridiculous exspensive, but at level 70 I pull almost 100k in cash a mission after selling off. If only I could make cash that easy in EQ.

                Dununder Thuderchunder
                Ogre Warlord
                Dununder Thunderchunder
                Ogre Vanquisher

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                • #9
                  i have never met anyone with a Mith that could prove it
                  Pretty sure DAoC originally had a hard cap on money at 214 plat and odd change... then it got bumped to 450 after housing and many complaints.

                  I know this became a big issue when housing came out and GM's were running around trying to get enough cash for a lot the day of release (100plat to start), mansion (200 plat), and all the extras they could.

                  Which raises the issue: Why is the mithril unit even shown?
                  WoW now...

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                  • #10
                    Mithril is impossible to get in DAoC afaik (Mythic has stated such before), and there is a hardcap on platinum. It's shown from roleplay

                    In DAoC you start with 0 copper to your name, and as you level you slowly move up to silvers and then gold. Most characters don't get there first plat intill level 40-45. Spells require no catalysts, so money goes for equipment and pretty things. Mid-level equipment costs between 200gold to 800gold (depending on what you want). Most mid-level people just use stuff from monsters unless they want to pvp in the battleground. People with 50's on there account that /level get a free set of gear as well. Final level (level 50) equipment (plus spellcrafting (stats to it) and procs) is about 3-5 plat depending on the class and what you are using (and the quality). Durability (equipment decay) doesn't really play a part in anything but having to repair it once in awhile, since most everything can be replaced and the decay rate is laughable if you are using an item that cons yellow/orange/red to you (except for necro staffs, which can wear out weekly).

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                    • #11
                      Id say in FFXI that 100 gil is worth 10 plat in EQ. But really its hard to compare. I've collected about 100,000g total so far, but I have spent most of it allready. My bank only has 10,000 in it now. I have allot of gil tied up in things in my mog safe I am wating to sell to make a profit.

                      Getting Gil in FFXI is almost all from selling things in the Auction House. Then second would be selling items to vendors. Then last is gil right from monsters. Thats how it is for the low levels anyway.

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                      • #12
                        Maybe next thing that EQ will do is give alittle gold to newbies... because of the nodrop backpack and nodrop bandages... seems that money would be the next nice thing they do for noobies
                        Llandra Icefyre RETIRED My LiveJournal

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                        • #13
                          Last time I started a new character in EQ (frogloc), there was a quest given to me by my guildmaster. The point of the quest seemed to be to famillarieze myself with the town. The first stop was to the bank where I was given a lecture on how to use the bank and given a little pocket change. I don't know if these quests exists in all the newbie towns now or whether it's just avalible to the foglocs but it did give me a little money right off the top.

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                          • #14
                            Frogloks get 5 gold (I think) just by visiting the banker.
                            i'm riding on a blind unicorn
                            creative blog | personal blog

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                            • #15
                              Money is really easy to come by in SWG. I made my first million credits selling clothes, and my second million selling resources. Selling resources was a whole lot easier than selling clothes

                              It's completely obscene how much money you can make in SWG. I gave my husband half a million credits yesterday cause he said he was broke. I spent another 250k on resources for my friend who is grinding to Master Armorsmith for a holocron. And I didn't even blink an eye. In EQ, my husband would ask me for money, and I'd give him like 500pp hehe.

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