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Money -- How does it work in other games?

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  • #16
    not all newbie quests give money....
    Llandra Icefyre RETIRED My LiveJournal

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    • #17
      Most plat i ever had was 20k, and i spent like 16k on a rune song. Now i have like 20k again, most of which i got from selling droped tradeskill stuff like electified copper, and lots of leather padding.
      Satarus the Undead Warrior
      <Mad Turkey Disease>
      O'Neill Needs Therapy

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      • #18
        i am DEFINATELY at the most pat i've ever had, right now... little over 700... and i got 500 of that from my BF, and spent al of it on spells, armor and general whatnot... (including a very nice wedding ring for my BF when we got EQmarried... had to sell my Forest loop too =(( )
        Llandra Icefyre RETIRED My LiveJournal

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        • #19
          I remember when i got my first kpp, I was like level 50. I would always spend my plat whenever I got a couple hundered. Now I see nice things in the bazaar, but I can't ever seem to want to buy it. Last thing i bought was my soul scream belt, and i got that more the stats than the haste, because it was only 10% more haste than the belt i already had
          Satarus the Undead Warrior
          <Mad Turkey Disease>
          O'Neill Needs Therapy

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          • #20
            in AO you start out with nothin. so yeah. right now i have about 15 million credits. i couldnt even make a rough estimate of AO creds to EQ plat. i have no idea. armor around midrange (lvl 90 - 110) costs abotu 10 million credits, depending on what you buy. 100ql CAS is about 10m (im planning on getting some soon
            You\'re not my BRO!!

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            • #21
              Daoc

              At this point in the game it's easy to farm Plat in Daoc. If your a caster there is almost no sink into your cash, as you are not hitting or being hitt, hence very little degrade to your equipment. The exception to this being the Aug Healers that I have known. To my knowledge 200 plat used to be cap, it's been raised since housing, but I don't recall what it is off the top of my head. A small house is cheap, and as far as I'm concerned the only reason for it is to have a private place to craft so your not spammed with "hey can I have stuff" repeatedly.
              As a crafter, most of money actually comes from salvaging drops, and supplying everyone's /level 30 twink. Few people are willing to pay for Crafted Weapons even at cost on my server, so I now only make the level 50 weapons for people in my Guild "at cost ofcourse". But it's a different story for the /level 30 peeps playing their alts, most want 99% quality gear, and for that I charge them alot
              Satsujinken RR11 Berzerker
              ML10 Banelord
              Lgm Wc
              Midgard/Lancelot

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              • #22
                I really think that EQ should have another currency. Cause if you think about it having 1000000pp is kinda overwhelming. Lets say you add Mithral (copied from LOTR DAOC and others) 10pp equals 1pm then 1000000pp or 1000kpp turns intop 100km or you could have 100pp = 1pm or whatever. Poeple in Eq are such mongers with 1000kpp plus. Heheh just my opinion. Most i have had is 8 and i spent that like a retard (alts and such). I got 1.5k now and thats the most ive had for half a year. If i wanted to i could farm but thats too boring. I could work on Baking but i hate the drudgery. I really dont get why they have mithral in DAOC but you cant use it? Although i think that the money system in Daoc is better than EQ.
                uh, Uh, UH, BALEETED!

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                • #23
                  I know you didn't ask, per say, but in Asheron's Call, they took UO's style of regents.

                  Every spell has a level, like Fire Bolt 1, or Ice Bolt 3. Each spell in each level requiers the same ... item (er, forgetting the name of it. It's a little piece of metal with a seal on it). They also need a specific combination of other resources (most of which are easily purchased from a mage.). Higher level spells need more resources. Resources are randomly lost when you cast spells. The harder the spell (to you), the more you burn, and the more often.

                  They changed this about 6 months ago -- now you need the scarab (aha!) and a "prismatic taper", along with a special backpack (limited number of backpack slots == 40 less items) of the magic school you're casting from. The downside is that you can carry less stuff, and Prismatic Tapers burn up more frequently. It's a good tradeoff -- mages use the backpacks, since it weighs a LOT less and they need them, most warriors do too but for warriors who just use the basic weapon enhancement magics, a lot of them just carry the resources instead.

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                  • #24
                    hm. I got decidedly confused at the topic of this thread, lol.

                    Ok, in AC there's one type of money -- pyreal. It's a metal that can conduct magic, so it's just what's used as money. Any store can sell or buy "Trade Notes" which are items that have a store value of like 90% what you paid for them.

                    The important thing about trade notes is that pyreal stacks in your inventory, but only so high. You can have 10,000 pyreal in 1 inventory space, and that's 10X what you used to be able to. So trade notes are very important. Earlier in AC's "life", Pyreal was also VERY heavy, and there is no bank -- so trade notes weren't just useful, they were IMPORTANT.

                    The player market, when I stepped away last, revolved around two items -- Sturdy Iron Keys, which are used to open up tresure chests that randomly spawn in med-high level zones, and Singularity Keys, which are the same thing, except the chests appear in higher level zones, and the keys drop from higher level mobs and require that you carve them with lockpicking utensils before they are changed from nodrop to tradeable.

                    Both SIKs and Sings are random, rare loot. SIKs drop from anything over a certain strenghth, Sings, IIRC, drop only from Virindi (uber mage mobs, very annoying).

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                    • #25
                      The other thing to consider is that DAoC money system differs from EQ by the amount you have to have to earn the next highest currency. Instead of 10 copper = 1 silver it's 100copper=1 silver and so forth 100 sp= 1gp. So in EQ terms, 1 plat is worth more. DAoC doesn't really have mithral pieces, not sure why it's even mentioned. And while the /level toons get armor and weapons, they aren't the best, they have no magical bonuses, and you still start with zero money. So then ya have to figure out how to get to your main city to get your free gear On my server, people can earn money easily by making weapons, armor or spellcrafting them. I make money by making dyes, water breathing potions (for Trials of Atlantis), and weapon procs. This is all part of our crafting system, the biggest problem with it is that you can't do it just anywhere...you have to be by a forge, lathe, or alchemy table. No crafting during downtime So much more to talk about...but that could take a small novel, so I'll stop here lol
                      "To do what nobody else will do, in a way that nobody else can do, in spite of all we go through; that is to be a nurse." Anonymous

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                      • #26
                        and for plat you need 1000 gold, and for mithril you need 1000 plat.

                        I only heard of one guy who had mithril.

                        all he did was craft stuff and sell it.
                        TheBucci.com | Real ID: email @ thebucci.com | Steam: ciarin7

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                        • #27
                          In EQ:OA you start with nothing but a guild tunic and a pretty crappy weapon, but it's good enough. Most of your first 5 levels of experiance comes from quests that you do, and you get new equipment from it. Money is mainly obtained by killing things, ripping out its eyes, claws, teeth, or getting a pelt from it... kinda like normal eq, except that the vast majority of the stuff has no concievable use, and is just there as loot to sell for the game's currency... "Tunar."

                          1 Tunar is worth roughly the equivalent of an EQ standard silver piece (or at least that's my opinion from the Marr's Fist server's economy). Items can be worn down, but not permanantly broken that I know of. There is also a level requirement on every single piece of armor in the game. Both of these together effectively kill twinking before it starts... the only way to really twink is to hand your other character a big pile of tunar, or some of the low level armor they can wear. They still have to spend some tunar to repair their gear if they want it to be effective, however. There seems to be no truely free ride in that game.

                          It is reletively easy to come by tunar by doing tradeskills and selling bronze armor to newbies, then spend part of that money on upgrading your skills to make better quality stuff... wash rinse repeat. In the game's early stages your equipment slots seem to be largely taken up by the tradeskill items... but then when you hit level 17 the quest stuff and droppable stuff become much more affordable... not to mention the stuff you can quest at level 17 is better than any money can buy you for that level or several levels afterward.

                          Basically, if you do not quest, and do not tradeskill, you will find your money purse constantly empty from repairing things and from buying 2 or 3 new pieces of equipment from auctions each level. Hey at least there's the auction feature so you don't have to wait around for items in the EC tunnel... Only bad thing is that Lore items are not auctionable. They are tradable, but the system would dance in it's grave if there was more than one lore item available at a time. /shrug

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                          • #28
                            GOing from memory here...

                            EVE--which may evenutally be a game worth playing...you started with nothing and stayed broke.

                            Earth and Beyond, oddly enough I played as a trader/crafter (engins mostly, Trixie was my name) and as such, I had wealth on the oder of 100x what regular players had. I was part of a consortium of engin builders, one of whom was a buddy, and at once point when I came up short (at level 70 of 150 I think) I borrowed 1,000,000 credits since I was tapped on capital, and had that paid back (and another mil to work with) within 48 hours.

                            In games where there is a good economy, the differance between a rich crafter and a rich adventurer is huge.
                            Gimpy warrior in EQ and WOW

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